Archived. Outstanding work in this aspect Square. - Page 6. FF7 Remake Combat. FFVII Remake has the best combat in any FF game or JRPG bar none. Close. It is difficult so there is no longer the issue of being able to button mash to win. Now we get to see what the game actually plays like. I wished that you got at least one more ATB bar like at level 25 or 30. KITASE YA OLD GIT! There's a setting called "Camera Repositioning". I'd buy a PS4 just for that game lol. You must exploit weaknesses and have the right equipment to win. FF7 Remake Combat Tips While the demo is sure to excite fans of Final Fantasy VII, it will probably get a lukewarm reception from new players. User account menu. Posted by 7 months ago. You smart mouths. Which made me wonder why they weren't default settings to begin with. can it be improved yeah, but Witcher 3's camera wasnt perfect either. LORDVADER110 8 months ago #61. Kitase! This. Final Fantasy 7 Remake's combat also successfully makes a bold transition. 2. r/FFVIIRemake: Welcome to the unofficial subreddit for the Final Fantasy VII Remake! ". Kinda gave you an extra reason to use barret. Though the official release date is April 10, 2020, leaks and other news of FF7R have begun popping up, so we have decided to redirect posts and content to this megathread to prevent overflooding of FFVIIR threads and spoilers. Either way it'll rather be too much of a departure or not modern enough. Feel the power of the dark side. I would give it a 9/10. Here’s how you can decide which combat mode is best suited for you. Cookies help us deliver our Services. On December 25, Reddit user IronKnucklesSX posted a theory about the game’s main villain Sephiroth and it sounds out-there on paper: the Sephiroth we see in Final Fantasy VII Remake … I agree. By using our Services or clicking I agree, you agree to our use of cookies. If it was, the quests would had made more sense, and it would had at least another continent. New comments cannot be posted and votes cannot be cast, More posts from the FinalFantasy community, Press J to jump to the feed. Final Fantasy VII Remake r/ FFVIIRemake. You can brute force this by … Log In Sign Up. Twenty years is a lot of time between the original and the remake, and this obviously results in quite a few changes. Too salty, too much action, corridors, summons can only be summoned on mini boss or boss like FF15 etc. User account menu. The combat system is that same old shitty Bioware style system where some things arbitrarily rubber band and some things don't, except more sluggish and with stagger mechanics meaning all the enemies are damage sponges, and flying enemies can just get out of range for however long they want and make the camera go wild. In this way, Final Fantasy VII: Remake's combat has a distinct flow and is a dance of finesse, strategy, and skill rather than brute button-mashing. card. Thankfully, in the case of Final Fantasy VII Remake, it seems that this system has been refined to a T, making the combat incredibly satisfying in every sense of the word. That just opens up Game design issues in my opinion. It wouldn't be wise to change the combat mechanics. … 1 year ago. It solves almost every problem of the action/turn based debate and provides something entirely new and engaging on a whole different level. This doesn’t completely solve the issue, but it definitely helps. 6 … For Final Fantasy VII Remake on the PlayStation 4, a GameFAQs message board topic titled "Combat system looks like a mediocre action game . FF7 Remake Combat. Press question mark to learn the rest of the keyboard shortcuts. Final Fantasy VII Remake redefined the very nature of Remakes for video games and stands on its own 2 feet as not only a great reimagining of the original masterpiece, but a damn fine game on its own with godlike music, way more interesting characters with actual development, INFINITELY more fun and engaging gameplay, and a unique cyberpunk/fantasy-esque world fully realised. Log In Sign Up. Posted by 5 years ago. User Info: … It's really close to being absolutely brilliant, but there are pretty jarring flaws/design choices: Camera, flying combat, blizzard and aero are useless half the time, 2-3+ enemies fights are just too chaotic, losing both ATB and MP when interrupted, hard mode removing items, etc... Also not a fan of the dodging and guarding mechanics, so many times you can't dodge out of things because the dodge just doesn't go far away enough. D.Final Member. save. FF7 Remake - Well... you did good. I do like this though. card classic compact. I loved the characters, combat, side quests and everything else in between (that pull up mini game did take an hour my life which kinda hurt). So Final Fantasy VII Remake Episode 1 combat sucks? I had to look for guides online how to pull off the moves in XV and it took me a while to get used to it... New comments cannot be posted and votes cannot be cast, More posts from the FFVIIRemake community. You missed an opportunity! OR they just couldnt use flying enemies unless Barret was available which hamstrings Story & Gameplay, again bad choice. User Info: LORDVADER110. The Shinra Combat Simulator is a VR facility in the Shinra Building you will first encounter in Chapter 16 in FF7 Remake. Add on all of the different action combos and stagger system and you're left with literally the perfect accumulation of all final fantasy battle systems that have come before it. I was first going to scream "YOU RUINED IT" mainly because it looks like FFXIV copy, I don't hate the new FF fighting gameplay but I guess like many … They are already doing that for XV and that is their vision moving forward. Posted by. via GIPHY. The Final Fantasy 7 Remake doubles down on creating a new experience, for both longtime fans and total newcomers. The combat system was one of the most important parts of the experience. KITASE! I found the combat in Final Fantasy VII Remake to be more satisfying than XV too. Final Fantasy VII Remake is a completely reworked version of the classic 1997 PlayStation RPG, and Square Enix has put effort not just in the visuals, but in the underlying battle system as well. you can't use abilities while you are i the air ? If the combat changes I may not even buy it. Press question mark to learn the rest of the keyboard shortcuts. Why didn't ya put THIS Combat System into FF13?! If they fix the problems and make further improvements, I could see part 2 having one of the best combat ever in a video game. Only things I would improve for the next game would be the aerial combat and the camera. Final Fantasy 7 Remake reinvents the combat systems of the 1997 original. Both could be a bit wacky at times. Personally I'd like them to have both that way we all can be happy but if I had to choose it would probably be the combat from FFXV and KH. This thread is archived. So half the time when I see an attack from a mile away I just hold the guard button to take less damage, which just doesn't feel very skillful. With that being said, you might want to review our FF7 Remake combat tips guide before diving into the game. I think a reaction block that blocks full damage would be a better choice here honestly, Reno and Rufus fights was so fun when you could block/dodge away their attacks to wait for an opening then reply with a combo. What we've got here is a huge focus on characterization alongside snippets of that excellent combat system. The combat in this game is not only the perfect solution but it is revolutionary. Press question mark to learn the rest of the keyboard shortcuts. It even has the STAGGER system! hide . There are different combat modes in the Final Fantasy 7 Remake. Try turning that on. The first part of the remake only covers the … You can choose which type of final fantasy experience you want. So not a good choice. For years fans of JRPGS and Final Fantasy specifically have debated over combat systems. Other than that the enemies would just move away most of the time. I seriously hope that this system becomes the standard for Final Fantasy because I can honestly say I've never had more fun with a battle system in the franchise. Ff7 HD is better. Reactions: p_xavier. Especially from what I've seen on this reddit, no offense to anyone. but the problem with ffxv combat is no matter how good or bad you are, as long as you stock potions highpots phoenix down, you will win the fight the item mechanic is straight up broken and ruined it for me, the dlc "fix" the issue by giving you limited item supply, which means they know it's broken but they can't do anything anyway, so they give you only limited item like it's a survival horror with limited ammo supply or something. Basically the old style system with the beauty and the appearance of an action system. I'd love to see a turn-based system mixed with some dynamic aspects like The Last Remnant's one if you guys remember it. I just believe that the aerial combat was a DESIGN choice to not hinder them when designing combat encounter to allow for more options. 0 3 2 230. Your goal in every fight is obviously to deal damage. For Final Fantasy VII Remake on the PlayStation 4, a GameFAQs message board topic titled "Wish they kept the turn based combat from original FF7". While you should strive to complete all side missions to improve your characters and experience more lore, you should… Final Fantasy VII Remake Megathread. Whether turn based or action based was better, why action was not strategical or turn based wasn't engaging. It bridges the gap between turn based and action fans and provides the best of both worlds. Overall, it’s a mixed bag. The combat is pretty decent, but the dialogue is…interesting. Hot New Top Rising. 59. pinned by moderators. Hot New Top. Great combat. I dont think id dock a point for camera. It is highly customizable and you get to control all of your party members. I got the game as a Christmas gift and it has consumed all my thoughts these past few days. Theres no character customization, and all I did all game was spam square button. Yakuza: Like a Dragon ditched the brawler combat from the previous entries, a decision that was the complete opposite of what Final Fantasy VII Remake opted … I'm guessing the gameplay will be changed to be action-based, since it's Nomura. Ps4 final fantasy games which are better Ff7 HD FF12 remastered FF9 remastered FFX and FfX-2 FINAL FANTASY IS TURN BASED COMBAT . Much like melee got in the face of ranged, ranged took out air, and air gave melee trouble. Haven't done combat yet to test. . Would you guys want the original turned based combat or the combat like KH and FFXV? Oct 18, 2018 3,917 2,436 610. I think people may have been kinder to FF13 if you did THIS! When you use the refocus limit break it feels a lot more faster. Honestly though, it seems like I criticize the combat a lot but the overall system is spot on, it was generally very fun for the greater part of the game, and I love how it encourages switching around characters. No thank you I'll go back to the in depth final fantasy 13 with deep story and very engaging combat. I'd rather it be more like XV but many will want it to play exactly like it used to but on the Superior PS4 hardware. Rising. All of my camera issues, from the zoom to the targeting were fixed within the options. 16 comments. Press J to jump to the feed. Would you guys want the original turned based combat or the combat like KH and FFXV? To me that's what XIII was and sorry to anyone else that this might offend but XIII was imo garbage. I was born in 1998 so I never played the original but grew up hearing about the iconic parts. I found this incredibly helpful, it seemed like the initial camera position was set 1 inch off the back of Clouds head. I just hope they don't split the difference. It looks Advent Children enough! Square Enix has taken a title synonymous with turn-based combat and … share. If anyone isn’t aware though, you can set the camera to zoom further out then the default in the options menu. I hated almost everything about FF7 Remake, including the music. I had a much harder time adjusting to FF15's combat then FF7R. AND i would not like the idea of Cloud not being able to hit flying enemies. Personally I'd like them to have both that way we all can be happy but if I had to choose it would probably be the combat from FFXV and KH. Only annoying thing is the camera. Just finished the Final Fantasy VII remake and I am in awe. The only thing that made arial combat even worth it was doubling up on Tifa’s unbridled strength to extreme the combo and reach. This FF7 Remake has no soul, no sugar added. The fact that no one has ever decided to make a combat system this way before blows my mind because its so obviously the right way to go. A lot of people act like this combat system is throwing FFVII's battle system out the window and replacing it with a generic hack and slash. Ideally (for me) it would be a similar to the original system but where the combat takes place on the same screen as exploration. Vesperia style if they aren't going fully turn based. It was pretty good. Final fantasy 7 doesnt even have paradigms wth Square eenix. If it was, the destruction of Insomnia wouldn't had happened off-screen. Don't forget to return to Push Square next week for the Final Fantasy VII Remake PS4 review. For Final Fantasy VII Remake on the PlayStation 4, a GameFAQs message board topic titled "Combat so bad (venomantis fight)". Posts Wiki. Join. I think the air combat kinda worked in a balance kind of way. Like, 90% of the time you dont see what/how you're fighting lol. Hot. The Final Fantasy VII Remake demo is finally here. The new final fantasy is a driving simulator with same garbage battle. For Final Fantasy VII Remake on the PlayStation 4, a GameFAQs message board topic titled "Why are the turn-based combat hate?" 75% Upvoted. Agreed on both. Press question mark to learn the rest of the keyboard shortcuts. A demo for the Final Fantasy 7 Remake is now for anyone and everyone to play, showcasing the redefined classic. Final Fantasy 7 Remake is finally here, and while the story is similar to the classic, the combat and gameplay have been totally reworked. Archived. Cerulean drake fights with Cloud and Tifa would be harder in that the only way to hit would be through magic, which isnt fun for people, except hardcore gamers. Final Fantasy 7 Remake gives you two options to experience at the start of the game and during the mid-game combat challenges. I literally just found saw it when looking for something else in settings and it sounds like it should help that. Welcome to the unofficial subreddit for the Final Fantasy VII Remake! Also did anyone get the feeling they were going to make it PS4 exclusive cause I did. Either way, I'm sure the combat system will be the most polarizing aspect of the remake. Press J to jump to the feed. You are completely engaged and in control the entire time, but it does not sacrifice strategy to do so. Aug 23, 2020 #27 KiteGr said: No it's not. Close. I think you're right. I don't think anyone at Square-Enix could be so vastly blind as to think that changing the combat system in a remake, particularly so far as to change the genre of the game from RPG to action-adventure, would do anything but go down in flames. Stagger enemies. report. I would like them to keep the turn based system just because I would be sure of the quality if they do so, but if they change it to action based, I think I will think about it and see reviews before buying it to be honest. The new FFVII: Remake isn't a turn-based RPG like the original. For years fans of JRPGS and Final Fantasy specifically have debated over combat … Press J to jump to the feed. i still say 10/10, because idk how it could be improved. EDIT: PART 2 OF MEGATHREAD HERE. Discussion. It’s also possible to zoom the camera out, I think for combat and general walking around. FF7 should mainly be a fan service and should retain everything from the original apart from the graphics. Here’s the original Reddit thread and comment, if you want to follow along.. r/FFVIIRemake: Welcome to the unofficial subreddit for the Final Fantasy VII Remake! I just played the remake and wow its brain dead. This is arguably one of if not the biggest ongoing debate among the series considering how many different systems we've seen. Yeah the camera was usually fine, but when it was bad it was reeeal bad. Instead of a turn-based, menu-filled approach to fights, FF7 Remake …