Use Divine Sense to hunt them down, and Divine Smite to smack them down. You can make an additional attack per turn, and your melee crits can be made on a 19 or 20. Let’s see what we’ve got going on here. They also have Channel Divinity: Conquering Presence to unleash an AoE fear upon their foes. Now, speaking of consistently useful, who wants more damage? Realistically, the Oathbreaker Paladin should probably be higher on the list. Once you gain these spells you’ll always have them prepared and they will not count against your total number of prepared spells. Lucky – Lucky is a great feat for any build. Pair this with Aura of Courage to prevent your allies from being frightened as well! Either way, it’s a nice offensive crowd control spell. If one of your spellcasters is in a bit of a pinch you can always toss this on them and give them a bit more wiggle room. But, spellcasting is all about making choices anyway so this is nothing new. At least that’s been my experience thus far. Initially you gain a short-range aura that reduces a creature’s speed to 0 if they are frightened of you. Sentinel – This is an exceptional feat to pair up with Polearm Master due to the increased frequency of opportunity attacks you’ll be able to make, but it will work well regardless. This gives us a regular use of our bonus action without requiring concentration. Note: We’re doing another mono-class build this time. It’ll also be useful for grappling and escaping from grapples. We don’t need to focus as much on Wisdom, despite it being another common saving throw ability since paladins have proficiency in wisdom saving throws. This aura, like all of your other auras, extends to 30 ft. at level 18 making it considerably more useful. The Lawful Evil Paladin fits into the game's framework. You’ll get a ton of value out of Divine Smite if you can manage this. Oath of Fellowship. Sure, you sacrifice a little bit of damage compared to just Divine Smiting your target. The Lawful Evil Paladin fits into the game's framework. This is a bit more powerful in that it’s 2d6 damage, but it also marks the target and prevents them from going invisible. Increasing your action economy is always a plus! The Druid of Paladins, Oath of the Ancients shares a lot of style and options with Rangers and Druids. Their spell list is full of spells like Hold Person that prevent creatures from acting. Furthermore, your Resists will be SKY HIGH for Fire, Cold and Lightning(95 instead of 75) and Poison will be really decent as well(85 in … Summon a trusty, magical, and intelligent steed! These adventurers are frequently most ferociously battled by other Paladins of this oath of conquest 5e, who consider that the hell knights have strolled too far into the night. Instead, we’ll wield something that can make use of Great Weapon Master so we can choose to gamble for some even more burst damage. Aura of Protection is a fantastic utility feature that gives yourself and all friendly creatures within 10 ft. of you a bonus equal to your Charisma modifier to all saving throws. Shield master is great because if someone is feared in your radius, their movement speed becomes 0. Aid is another spell that’s decent at low-levels, particularly if the rest of your party is comprised of spellcasters and other low-hp characters. Dominate Beast*, Stoneskin*, Aura of Purity, Banishment, Find Greater Steed. You get the choice to tack on -5/+10 to any of your weapon attacks that use a heavy weapon. Douse the Flame of Hope. We get one free use of Searing Smite per long rest from being a tiefling. 2 Oath Of Conquest Via: dmdave.com Conquest Paladins are experts at one-on-one and keeping their foes in one place, making them excellent for crowd control, but also opening themselves up to be targeted if the only target within range. Paladins are powerful! This damage lags in output, healing authority, and raw survival. Strength >> Charisma > Constitution > Dexterity > Wisdom > Intelligence. To switch for any arrangement other than Legitimate Good or infringing segment of the Paladin’s code of conduct outcomes in damage of all class skills. Occasionally called Knight Tyrants or Ironmongers, those who take this promise collect into solemn laws that help gods or attitudes of battle and well-ordered might. The only condition is that the Paladin performs in a method that assists their commitment. Oh, and you have to maintain concentration on it for a whole hour. INT:   8 (-1) All of these spells are going to be solid to utilize, especially Spiritual Weapon since you’ll be able to dish out some decent damage and have a way to regularly use a bonus action which paladins lack unless you go the Polearm Master route. Thanks to this, it is useful in the widest range of campaigns. It … When you hit a creature with a melee weapon attack you can choose to Divine Smite them as well. Those who follow it will be in favor of it. With the various build of a dexterity-based fighter, power will be in this location and can rapidly become the dump score sitting around a score of 8; with ability, it is still more significant to have higher skill than intelligence. Mechanically it makes each paladin subclass diverse. Yes, just damage. The path of a paladin is not for the weak of heart, mind, or will. Spiritual Weapon, while typically a cleric-only spell, somehow squeaked onto our spell list! Fallen Aasimar gives +2 Cha, +1 Str, and a 10ft fear radius 1/long rest. Any of the +2 CHA +1 STR/CON/DEX ones are all options. So basically you can have between 5-100 total. (56) David Armine Howarth, the author of 1066: the Year of the Conquest (1981) argues that the suggestion was that while Gyrth did battle with William, "Harold should empty the whole of the countryside behind him, block the roads, burn the villages and destroy the food. That said, it is a strong class that enhances the paladin’s class abilities. This is an excellent utility feature, especially for high-level play where powerful magic users will be cursing and debuffing your party left and right. - paladin oath of conquest - It’s a good spell in that it’s always prepared for free, otherwise, we probably wouldn’t bother with it outside of niche situations. Charisma is incredibly important for this subclass; you need to get your enemies Frightened. I mean, you’re a one-person army at this point. I will use the color coding scheme which has become common among Pathfinder build handbooks, which is simple to understand and easy to read at a glance. Class: Paladin Third-most necessary and the final score that ultimately cannot be ignored in a robust oath of conquest build is the structure. This can be unfriendly to your party, but Aura of Protection (Lvl 6) helps mitigate that and Aura of Courage (Lvl 10) eliminates the anti-synergy. They’ll need a high Spell Save DC to ensure these spells’ success. It’s a free +1 weapon for up to an hour, so it’s got its perks despite requiring concentration. This is a very handy lock-down crowd control option, especially if you have a lot of squishy backline characters in your party that you don’t want the enemy charging towards. Once you win, don’t tolerate any dissatisfaction. This is because you can choose to Divine Smite after your attack hits. Bless is a fantastic low-level utility spell that only requires your concentration to bolster the abilities of all (or most of) your allies. 4. 5e Feats | Powered by Wizards of the Coast, Swashbuckler 5e - D&D 5e Rogue Swashbuckler. This doesn’t require concentration which is what makes it great for a low-level dungeon delve! Some oaths are about protecting others, upholding laws, obtaining power, etc. From now on, you are not a fighter with a slew of weapons and armour; you are not a scholar of magical spells; you are the righteous paladin of this oath who will carve a legend into the history books with tales of your devotion. And don’t forget that each cast costs 100 gp. Fear is a fantastic and necessary part of our spell list as it’s one of our most reliable ways to get usage out of Aura of Conquest. If you enjoyed what you read be sure to check out my ongoing review for all of the official D&D 5e books and my other 5e character builds! DEX:  10 (+0) Eat that, Barbarians. Beyond that, the paladin is hearty enough to sustain itself in combat. The options are endless! Divine Sense allows you to detect creatures that are either celestial, fiend, or undead. The only requirement for this is that you, the paladin, are conscious. We’ll do well to be the face or one of the faces of the party. Just like with Dispel Magic, if no one else can revive a dead party member, it’s up to you to keep this one prepared when you know the party is going into a dangerous area. The Sentinel feat also aids us in gaining battlefield control. The 4th and 05th edition permits the paladin oath of conquest to contest their divinity’s arrangement. 1. It’s useful in any combat scenario, but it’s a great boon against invisible targets. Hold Person is a low-level crowd control staple. The paladin class at its core is notoriously excellent at providing some hefty burst damage thanks to Divine Smite. All of us. The Oath of Conquest calls to paladins who seek glory in battle and the subjugation of their enemies. It’s an excellent bit of anti-cc utility. It gives up to three of your party an additional 5 max HP for 8 hours. Stoneskin is pretty meh sure you gain resistance to bludgeoning piercing and slashing damage, but only if the damage is nonmagical. First, the paladin's absolute highest stat is going to be either strength or dexterity, with no exceptions; paladins are a martial-based class first and foremost. That being said, compared to the ranger, paladins make-out okay thanks to their ability to prepare spells. The Power of the Oath is what makes the 5e Paladin a Paladin rather than just another Fighter with an attitude and some cool powers. Plus you still get +1 to Strength. It also doesn’t specify what type of attack. Heavily inspired by chivalric tales and Arthurian legend, the Paladin is a class known for its high RP demands and frequent controversies around what it means to be lawful good. Each oat the paladin takes is unique. Most noticeably, both features come from the paladin’s subclass whereas the cleric gets Turn Undead and one from their subclass. You won’t know their identity, but you’ll know what they are at least which makes it handy to detect disguised creatures of those mentioned types. We don’t either, but Cloudkill is at least something! Lay on Hands is both a versatile and efficient way to heal and cure your allies. Infernal knights protect their shield with awards taken from collapsed opponents, a severe threatening to anyone who opposes them and their lord’s decree. Using the correct and right build, they are the right mix of crime and security, capable of dealing damage while keeping themselves (and the other person) standing. At the first look, the Dnd Oath Of Conquest drearily associated with its members. There’s so much value in a freebie AoE fear, especially when you consider Aura of Conquest. At each of the levels listed above, you’ll learn two new spells. Sign up to get e-mail updates for new articles on Dungeon Solvers using the form below! You won’t gain any additional Paladin spells from this Oath that Rangers don’t have with just three levels of Paladin. Thematically, they tend to use intimidation and shows of force to break the wills of their enemies. Oath of Conquest Paladins intimidate their enemies either by magical means or by a show of force. ; Gnome [+2 Int] Similar to the Halfling though the INT is even worse.The small size but without the benefits of Lucky or the Dex Bonus. The idea is build a paladin optimized to avoid the combat frightened the enemy and distruct them when is necessary. The Oath of the Crown is for Paladins who believe in the ideals of civilization above all else. Dominate Beast, while extremely situational, can come in clutch if you’re fighting some particularly nasty beasties. And yes, I will be swinging a greatsword. Oath of the Radiant Soul. There’s not much that we need from it and it’s better to just rely on another party member to pick up the Intelligence skill checks. Of course, don’t save all your spell slots just for crits, but keep it in mind nonetheless. The Paladin Oath of Conquest is just perfect for playing a character based on Udō Jin-e. It’s a unique character build that relies on fear effects unlike anything I’ve seen from other classes. Trust me, there will be plenty of other features that draw upon our Charisma! The Paladin class is, in reality, one of the best classes in the 5th version, a long way after prior versions of Dungeons and Dragons. Today I’m moving on to monastic traditions and paladin oaths in Xanathar’s Guide to Everything.There are a mere five subclasses this time, so we’ll get through 18 of 31 subclasses. I found it odd, because it was actually one of the other Oath Spells that attracted me to the conquest paladin in the first place - Spiritual Weapon. Had a fun time reading it, love how you connect to your other articles, how you focus on one build path, but still mention the other options. Several of these Paladins go far as to support with authorities of the Nine Hells, who evaluate the rule of law on the comfort of mercy. Bestow Curse is a handy spell to use during a boss fight. Note: Choose your background based on flavor. Large groups of enemies will be a nightmare for us to deal with promptly, but that’s why you keep around that weakling wizard, right? Paladins are half-casters meaning that they’re a mix of martial combatants and divine spellcasters. Both are strong options, but personally, Conquering Presence will probably see more use if your party frequently gets into fights with groups or hordes of creatures. Oath of Conquest Paladins gets both an AoE crowd control and a single-target damage enhancement Channel Divinity. Every sign, the Paladin takes is different. Hex adds extra damage. Excellent spell. CHA: 16 (+3) – + 2 from Descendent of Zariel Tiefling. While you could certainly take a level dip into Hexblade Warlock or even three levels into Champion Fighter to crit fish you don’t need to. I’m playing a Conquest Paladin with one level of Hexblade Warlock. Aura of Conquest synergies with Wrathful Smite, Conquering Presence, and the Fear spell. As I said earlier. That’s when you knock em down. It is society and its just laws that matter most, and work to safeguard their civilizations against interlopers and … Great Weapon Master – Y’all know how much I like this feat. I mean, we need those for Divine Smite! They hit hard, they talk good, and they have fountains of utility. A paladin who takes this oath has the tenets of conquest seared on the upper arm. So, kill Xihirli? The damage is based on your Charisma modifier, and by level 15 this should probably be 18+ so it’s a free 4-5 psychic damage. What this means is that instead of needing to use a 4th-level spell slot to deal a max of 5d8 radiant damage, you’ll now use a 3rd-level spell slot. Plus it’s a 4th-level spell. It includes abilities to restrain and inhibit enemies, allowing you to keep them right where you want them during a fight. Now in its last edition, the D&d 5e Oath Of Conquest introduces a surprising and exhilarating innovative play style for Paladins. Branding Smite*, Hold Person*, Spiritual Weapon*, Aid, Find Steed, Magic Weapon. Plus we have quite a few spells that we can prepare to give us additional utility if we need to. Some links to stores and online shopping websites include an affiliate code. Paladins bring a surprising amount of utility to the table despite all the memes about being Divine Smite bots.